Friday, June 4, 2010

Noobiak's idea

I actually thought of some games:

1. Human tag (Applicable to most forms: PMR/SPM) Suitable for class with 6 ppl and above.

Aim: To investigate the relationship between the degree of fun and the degree of learning of students.
Hypothesis: Fun is directly proportional to learning.

Manipulated Variable: Fun
Responding variable: Learning
Fixed variable: Class must be able to be divided by no. of teams fully.
Apparatus: Students
Materials: 3 to 4 sets of questions written/printed on different colour papers (Depending on class size and how many types of questions are there), cellophane tape/plasticine/any other thing that can stick the questions on the shirt/body of students

Procedure:
1. The types of questions in a particular chapter is determined
2. 3 to 4 sets of questions are prepared.
3. Students are divided into 3 to 4 groups according to the types of questions found.
4. One student is chosen from each team to be the human tag. They are labelled with a type of question each. (Eg: Student 1 = Fraction, Student 2 = Decimal, Student 3 = XXX)
5. Other students have to identify the question types, paste them on the correct human tag.
6. Human tag is required to identify the questions pasted on their body. If they can correctly remove any question that is not their type, they earn 10 marks for their group for each correct identification, and the group that pasted the wrong question on his/her body deducts 10 marks.
Eg: Red Group's human tag is fraction. He found a decimal question on his body, with a green paper. He removes the decimal question, red group earns 10 marks, green group kena deduct 10 marks. *Thats why paper with printed question must be coloured*

7. Each correct question pasted on human tag earns a group 10 marks.
8. The group with highest mark is the winner.
9. Group with no error and correctly identify all errors will be given special reward.

Conclusion: Fun is directly proportional to learning. The hypothesis is accepted.



2. Role Playing (Actually is student become tutor only la. haha)

Aim: To investigate the relationship between the degree of fun and the degree of learning of students.
Hypothesis: Fun is directly proportional to learning.

Procedure:
1. Experiment 1 is repeated.
2. Questions on human tag's body should be brought back, and questions should be solved by the teams.
3. Students are required to come out and teach the type of question that they do (Since they do the same type of questions all the while, should be pro dy la)
4. Role of tutor: Judge which group is the best presenter. Best presentation shall be given extra 30 marks.

Conclusion: Fun is directly proportional to learning. The hypothesis is accepted.

But I got question la. If class small how? My night class and Saturday class damn small one lo. usually less than 5 ppl one. X_X Nvm I go think again.

So Tata first. Noobiak signing off

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